# PUTTLE hazards

PUTTLE hazards are the obstacles on each daily mini-golf map. **Water is the only scoring trap.** Everything else changes how the ball rolls. Par stays a function of the fairway. Play at [https://puttle.golf](https://puttle.golf/).

Hole shapes: [PUTTLE maps](https://puttle.golf/maps). Which park you are in: [PUTTLE worlds](https://puttle.golf/worlds). Stroke rules: [PUTTLE scoring](https://puttle.golf/scoring).

## What costs a stroke

**Water** — splash is **+1**, then you replay from where you last putted. At most one pool per hole. It hugs one rail so a dry lane stays open. It never sits on the tee or the cup. A moat silhouette wraps water around the cup green. You still have a dry lane onto the island.

## What changes the roll (not the score)

- **Rails and posts** — the ball banks off them. Treasure **crates** are posts, not loot. Use the bounce.
- **Sand** — grabs. Extra pace, or go around. Treasure and tropical add more.
- **Ice** — glides. Plan the stop. Coastal kits add extra ice.
- **Slopes** — pull downhill. Enchanted slopes bite harder.
- **Speed strips** — pads that accelerate the ball the way their chevrons point. Ride them on purpose.
- **Carnival bumpers** — pinball posts that add energy. Leave a lane around them.
- **Mushroom pads** — enchanted trampolines. One pop per visit, score-neutral.

## Moving toys (never wait)

From day 89 these travel on a **hole clock** — the same motion for everyone on that date. They hug one rail. A dry lane stays open the whole cycle. Bank them or leave the lane. Do not stand and wait.

- **Windmills** — carnival vanes.
- **Sliding gates** — royal marble slabs.
- **Booms** — coastal arms that extend and retract from a rail post.
- **Rolling logs** — tropical trunks that shuttle along a rail.
- **Spore gates** — enchanted moss slabs that sweep.
- **Rolling carts** — treasure crates on wheels.

## What never counts

Optional **gems** (five per daily) do not change par or your score. Collect all five on one daily to unlock the Sapphire ball. The Director's Challenge and the week-long extra are score-neutral. Worlds, cosmetics, and seasonal themes do not change the card.

## How to play them

Peek the whole hole before the hard shot. If the only heroic line crosses water, the safe bank is usually the card. A surprise bumper pop is how you find a pool. Pads and strips are launches you planned, not scenery.

Controls: [How to play](https://puttle.golf/how-to). Banks and pace: [mini-golf strategy](https://puttle.golf/strategy).

[Play PUTTLE](https://puttle.golf/) · [More](https://puttle.golf/more) · [Maps](https://puttle.golf/maps) · [Worlds](https://puttle.golf/worlds) · [About](https://puttle.golf/about) · [FAQ](https://puttle.golf/faq) · [Scoring](https://puttle.golf/scoring)
