# PUTTLE maps

PUTTLE maps are the five named holes in each daily park tour. Every player on that local date gets the same layouts. The cup sits around a dogleg on purpose, so a dead-straight putt is not an ace. Play today’s map at [https://puttle.golf](https://puttle.golf/).

Park **worlds** (carnival, coastal, royal, enchanted, tropical, treasure) change rails and toys. This page is the **silhouettes** — the hole shapes. Worlds: [PUTTLE worlds](https://puttle.golf/worlds). Obstacles: [PUTTLE hazards](https://puttle.golf/hazards).

## A five-hole tour

From day 81 each daily is a walk through a mini-golf park, not five random doglegs. Hole 1 is an opener. Hole 2 is a cut. Hole 3 wanders. Hole 4 is a tight cup. Hole 5 is the signature. The HUD names the silhouette (ALLEY, NEEDLE, CLOVER, and the rest) while you putt.

Par is a function of the fairway route. Toys, water, and world kits do not change the card.

From day 97 each named hole is a whole-board stamp that matches its name. Days 1–96 keep the layouts they already had. From day 114 the leftover names (snake, zipper, arch, chute) play as those names; dogleg stays the 2-wide L. Practice can preview the current stamps.

## Openers

- **Pad** — a short court and a visible bank into the cup.
- **Alley** — a wide lane, then a choke onto the green.
- **Elbow** — a 90° turn. The far rail is the line.
- **Hook** — a wrap around an inner wall. Bank the inside corner. Not a straight pipe.

## Then a cut

- **Chute** — a 1-wide squeeze into an offset receiving green. The speed strip is the chute’s toy.
- **Dogleg** — a 2-wide classic L. Post and pad sit on the inside elbow.
- **Lane** — twin pipes with a median, joined at the far end.

## The wander

- **Snake** — three rooms on a 1-wide string. Sand sits in a belly.
- **Switch** — two landings and a choke between them.
- **Gallery** — a wide hall, then a neck onto the upper green.
- **Zipper** — offset teeth joined by 1-wide jogs. Slopes sit in the rooms.

## The tight cup

- **Keyhole** — a thin shaft into a putting court.
- **Needle** — a long 1-cell run with a small bay at the cup.
- **Island** — the cup sits on a green you reach by one bridge. Other sides are rough.
- **Moat** — water wraps the cup green. One pool, a dry lane onto the island.

## The closer

- **Arch** — a hollow U. Cup at the far pillar. The lintel is a miss.
- **Stair** — cascading rooms.
- **Corner** — a U of two rooms and a hall.
- **Clover** — four lobes around a hub. Not a single pipe.

## How to read a map

Hold empty space, tap PEEK, or press V. The red arrow is the cup. Banks are the puzzle. A post on a hook is a bumper you chose. Water on a moat is a trap around the cup, not a sealed ring.

Strategy for banks and pace: [mini-golf strategy](https://puttle.golf/strategy). The physics framing: [golf puzzle game](https://puttle.golf/golf-puzzle). Controls: [How to play](https://puttle.golf/how-to). Stroke math: [PUTTLE scoring](https://puttle.golf/scoring).

The official daily is still one shared card at local midnight.

[Play PUTTLE](https://puttle.golf/) · [More](https://puttle.golf/more) · [Worlds](https://puttle.golf/worlds) · [Hazards](https://puttle.golf/hazards) · [About](https://puttle.golf/about) · [How to play](https://puttle.golf/how-to) · [FAQ](https://puttle.golf/faq)
