# PUTTLE worlds

PUTTLE’s daily is a walk through a mini-golf **park**, not five copies of the same hole. From day 81 each round is a five-hole tour with named silhouettes. Park-era days also rotate **worlds** — carnival, coastal, royal, enchanted, tropical, treasure — that change rails, toys, and how the green feels. Par stays a function of the fairway; the kits do not change the card. Play today’s world at [https://puttle.golf](https://puttle.golf/).

Pixel look and seasonal re-skins (sky, rough, holidays) are separate: [pixel golf](https://puttle.golf/pixel-golf). This page is the **play-kit** — what actually moves and how it banks.

## Coastal

Coastal greens run on **driftwood** rails that rebound softer than a carnival board. Extra **ice** shows up, and a pool of water can sit in the corridor — splash is still +1, then replay. From day 89 a **crossing boom** sweeps on a hole clock: bank it or leave the dry lane; you never have to wait. Ease the banks. Searches for **coastal mini golf** or lighthouse putt-putt are this kit.

## Enchanted

Enchanted greens **slope harder**. Mushroom **pads** launch the ball like trampolines — one pop per visit, score-neutral. From day 89 a **spore gate** slides on a hole clock: bank the moss slab or leave the dry lane; you never have to wait. Stone posts and moss grain are the look; the puzzle is reading the fall line before you pull. Magic does not change par.

## Treasure

Treasure parks sprinkle **sand** and **crate** posts you can bank. The crates are obstacles, not loot. From day 89 a **rolling cart** hugs one rail. Gems on the course still never add or subtract strokes; collecting all five on one daily unlocks the Sapphire ball. Give sandy lines extra pace or go around.

## Royal

Royal greens are **marble**: bouncier rails and a faster roll (less grab). From day 89 a **sliding gate** travels on a hole clock. Thread the opening or bank the slab — do not stand and wait. Checker mow and castle props are presentation; the feel is the toy.

## Carnival

Carnival is **pinball mini golf**: candy rails, **bumpers** that add speed, amber boost strips, and from day 89 a spinning **windmill**. Classic putt-putt. Ride a bumper on purpose; a surprise pop usually dumps you in water. If you searched **carnival mini golf** or **windmill putting game**, this is the kit.

## Tropical

Tropical greens are **lush** — grabber than royal marble, so you give putts a bit more. Extra **sand** and a **lagoon** pool can sit in the fairway. From day 89 a **rolling log** hugs one rail. Bamboo posts, palms, and bloom scatter are the dress.

From day 107 a calendar destination stacks on the rotating world. HAUNTED is the last week of October and FESTIVE is Christmas week. The rest of the year walks BLOOM, HEAT, HARVEST, and wrapping FROST. The destination adds ice, sand, bumpers, or pads and can retune how the green rolls. Par stays a function of the fairway.

## Park silhouettes

Each hole in a park-era daily has a named shape, and the cup sits around a dogleg on purpose — no dead-straight ace. The five-hole tour walks a set of families (full atlas: [PUTTLE maps](https://puttle.golf/maps)):

- **Openers** — pad, alley, elbow, hook: a first hole with a visible bank, a wide lane, a 90° turn, or a hooked return.
- **Then a cut** — chute, dogleg, or lane: a squeeze, a classic corner, or twin lanes with a median.
- **The wander** — snake, switch, gallery, zipper: offset rooms, two landings and a choke, a wide hall, opposite-corner joins.
- **The tight cup** — keyhole, needle, island, moat: a choke into a putting court, a thin run, a green reached by one bridge.
- **The closer** — arch, stair, corner, clover: a climb and one-step descent, cascading rooms, a U of two rooms, a hub with arms.

From day 97 each named hole is a whole-board silhouette that matches its name. A clover has four lobes around a hub, a needle is a 1-wide run, and a moat wraps the cup. Days 1–96 keep the layouts they already had. Practice can preview the current stamps. The official daily is still one shared card. Obstacles: [PUTTLE hazards](https://puttle.golf/hazards).

From day 91 each silhouette is a **room composition** — tee box, choke, cup green, designed posts and toys — not a constant-width pipe with stickers. Chamfers still round the rails; random jogs and kickers stay on the frozen day 81–90 pipes. Days 91–95 compose holes shipped without those random kickers. From day 96 compose holes also get one bank or thread crux. Strategy for banks and pace: [mini-golf strategy](https://puttle.golf/strategy). The puzzle framing: [golf puzzle game](https://puttle.golf/golf-puzzle).

Worlds rotate with the date so Tuesday is not Monday in a new coat of paint. Practice can preview a world; the official daily is still one shared card. How the reset works: [daily golf puzzle](https://puttle.golf/daily).

[Play PUTTLE](https://puttle.golf/) · [More](https://puttle.golf/more) · [About](https://puttle.golf/about) · [How to play](https://puttle.golf/how-to) · [FAQ](https://puttle.golf/faq) · [Scoring](https://puttle.golf/scoring)
