MAPS
PUTTLE maps
PUTTLE maps are the five named holes in each daily park tour. Every player on that local date gets the same layouts. The cup sits around a dogleg on purpose, so a dead-straight putt is not an ace. Play today’s map at puttle.golf.
Park worlds (carnival, coastal, royal, enchanted, tropical, treasure) change rails and toys. This page is the silhouettes — the hole shapes. Worlds: PUTTLE worlds. Obstacles: PUTTLE hazards.
A five-hole tour
From day 81 each daily is a walk through a mini-golf park, not five random doglegs. Hole 1 is an opener. Hole 2 is a cut. Hole 3 wanders. Hole 4 is a tight cup. Hole 5 is the signature. The HUD names the silhouette (ALLEY, NEEDLE, CLOVER, and the rest) while you putt.
Par is a function of the fairway route. Toys, water, and world kits do not change the card.
From day 97 each named hole is a whole-board stamp that matches its name. Days 1–96 keep the layouts they already had. From day 114 the leftover names (snake, zipper, arch, chute) play as those names; dogleg stays the 2-wide L. Practice can preview the current stamps.
Openers
- Pad — a short court and a visible bank into the cup.
- Alley — a wide lane, then a choke onto the green.
- Elbow — a 90° turn. The far rail is the line.
- Hook — a wrap around an inner wall. Bank the inside corner. Not a straight pipe.
Then a cut
- Chute — a 1-wide squeeze into an offset receiving green. The speed strip is the chute’s toy.
- Dogleg — a 2-wide classic L. Post and pad sit on the inside elbow.
- Lane — twin pipes with a median, joined at the far end.
The wander
- Snake — three rooms on a 1-wide string. Sand sits in a belly.
- Switch — two landings and a choke between them.
- Gallery — a wide hall, then a neck onto the upper green.
- Zipper — offset teeth joined by 1-wide jogs. Slopes sit in the rooms.
The tight cup
- Keyhole — a thin shaft into a putting court.
- Needle — a long 1-cell run with a small bay at the cup.
- Island — the cup sits on a green you reach by one bridge. Other sides are rough.
- Moat — water wraps the cup green. One pool, a dry lane onto the island.
The closer
- Arch — a hollow U. Cup at the far pillar. The lintel is a miss.
- Stair — cascading rooms.
- Corner — a U of two rooms and a hall.
- Clover — four lobes around a hub. Not a single pipe.
How to read a map
Hold empty space, tap PEEK, or press V. The red arrow is the cup. Banks are the puzzle. A post on a hook is a bumper you chose. Water on a moat is a trap around the cup, not a sealed ring.
Strategy for banks and pace: mini-golf strategy. The physics framing: golf puzzle game. Controls: How to play. Stroke math: PUTTLE scoring.
The official daily is still one shared card at local midnight.
Play today’s course