WORLDS
PUTTLE worlds
Every PUTTLE daily happens in one of twenty-three worlds, rotating by the day in a fixed order — except Halloween week, which belongs to Haunted Hollow, and Thanksgiving Day, which belongs to Harvest Homestead. (All twenty-three are open in practice; the newer ones join the daily rotation one by one through daily #246, Monday 1 February 2027 — dates below.) A world is more than a coat of paint. It sets the rails, the sand-or-ice patches, which toys turn up most, and a signature obstacle no other world has (Dino Valley and Mount Olympus have two, Candy Kingdom four, Asgard, the Sands of Egypt, Yōkai Festival, Tír na nÓg, Clockwork Skies, Treetop Hideout, Seaside Boardwalk and Savanna Safari three) — from daily #120, nearly every course visits it at least once. Play today's at https://puttle.golf.
Every obstacle in one place: PUTTLE hazards. Hole shapes and the five-hole ring: PUTTLE maps.
Which world is today's PUTTLE?
PUTTLE's world depends only on the date, and it is the same for every player on that date. From Monday 1 February 2027 (daily #246) the twenty-three repeat every twenty-three days in the order Savanna Safari, Coral Deep, Clockwork Skies, Blossom Isles, Candy Kingdom, Pixel Park, Sunset Mesa (Canyon), Frostpeak, Yōkai Festival, Treetop Hideout, Backyard Giants, Neon Nights, Lagoon Atoll, Asgard, Cosmic Drift, Crystal Caverns, Seaside Boardwalk, Tír na nÓg, Mount Olympus, Rocky Mountains, Tabletop, Dino Valley, Sands of Egypt. Twenty-three and seven share no factor, so every world comes round on every day of the week, Sundays and their Sunday Signature finales included. Before that, from Monday 12 October 2026 (#134, Coral Deep) to #245, the worlds already in went round in the same order without Savanna Safari, starting over from a newcomer on each Monday one joined. Dailies before #134 rotate the first six worlds below. Haunted Hollow (25–31 October) and Harvest Homestead (US Thanksgiving Day) take their days without stopping the count. Daily #N is the Nth day counting 1 June 2026 as #1, and the title screen names today's world.
🌸 Blossom Isles

Cherry trees, painted picket rails, a torii gate, and a koi pond on the meadow; kites drift overhead. Blossom favors windmills, creeks with waterfalls, and rolling hills, with sand in the bunkers. Its signature is the moon bridge — a steep arched bridge over a koi canal. Too soft and the ball rolls back; too firm and it takes off at the crest. Hole names lean on the theme: a Koi Creek, a Temple Bell pendulum, Bamboo Pipes.
🏜️ Sunset Mesa (Canyon)

Red rock, hoodoos, rough-sawn plank rails, and hot-air balloons. Canyon loves jumps, ramps, switchbacks, mineshaft pipes, swinging wrecking balls, and the Sky Cannon. Its signature is the dust devil — a swirl of sand that wanders across a wide stretch, grabs the ball, and eats its pace. Get caught and it costs you. A vortex here is a sinkhole or quicksand.
❄️ Frostpeak

Snowcaps, an igloo, ice-block rails, a frozen pond, aurora, and shooting stars. Frost puts ice where other worlds put sand, so the ball glides; it favors switchbacks, turntables (a skating rink), spirals, and ring vaults. Its signature is the wind gap — a timed crosswind over an open downwind rail. Snow cannons wind up, then howl. Go in the lull. Frost can also bring a bluebird day or a snowfall.
🌃 Neon Nights

A synthwave city: a neon sign, glowing rails, a synthwave sun, fireworks, and a city hum. Neon swaps sand for boost pads and loves bumpers, loops, turntables (a spinning record), ring vaults, and warp pipes. Its signature is the laser gate — solid only while lit, and it flickers before it fires. A vortex here is a black hole. Neon rain and pink haze are its moods.
🏝️ Lagoon Atoll

Palms, bamboo rails, a tiki hut, surf and gulls; whales breach and sailboats cross the sea below. Lagoon favors bridges, creeks and riptides, jumps, and sandy bunkers. Its signature is the blowhole — vents on a causeway that erupt in a wave. An eruption stops the ball and tosses it back, and it wakes a ball resting on the vent. Follow the wave through.
🪐 Cosmic Drift

Moon-rock islands in space: astroturf greens, hull-plated rails, a rocket landmark, a ringed planet, a nebula, asteroids for clouds, a comet and meteors, and a starfield below. Cosmic is the home of warp portals (wormholes and stargates), black holes, Sky Cannons, loops, and ring vaults, with ice on the ground. Its signature is the zero-G jump — gravity drops to a fraction over the gap, so a well-struck ball floats across the void.
🐠 Coral Deep

A reef under the sea. The sky is the water seen from below — a rippling surface and shafts of light — and far below lies the sandy sea floor. Coral-stone rails, kelp and coral, a giant clam and a sunken galleon, and fish schools wheeling past. Coral favors kelp-tube pipes, currents, whirlpools, glass spirals, anchor pendulums and coral-pegged lanes, with sand in the bunkers. Its signature is the bubble lift — the lane narrows to a coral lip over a trench, and a column of bubbles rises to a shelf beyond. Roll off the lip gently and the bubbles float you up onto the shelf; blast it and the ball sails straight through the column into the coral face (+1).
🌻 Backyard Giants

You're ant-sized in a summer garden. Grass blades tower like trees, the rails are giant craft sticks, a garden gnome stands over the islands, and far below stretches a mown lawn with daisies the size of houses. Backyard favors garden-hose creeks, tire-swing pendulums, drainpipes, lumpy-lawn moguls and toy jumps, with a sandbox for bunkers. Its signature is the sprinkler — its jet sweeps round from the middle of the lane, hosing whatever it catches, and beside it both rails open over the edge. Pick a side and go while the jet is round the other way.
🦕 Dino Valley

A prehistoric jungle under a smoking volcano: tree ferns and nests of dino eggs, fossil-bone rails, pterosaurs overhead, and far below a river winding through the jungle canopy. Dino Valley has two signature obstacles. The long-neck is a dinosaur beside the fairway swinging its head across the lane like a pendulum: slip past as the head swings away. The tar pit is a pool of bubbling tar across most of the lane that drags at a rolling ball and pulls it toward the middle, where it sinks (+1): skirt it close to a rail, with pace. In the daily rotation from #155 (Monday 2 November 2026).
🕹️ Pixel Park

PUTTLE Classic's pixel-art world, rebuilt in 3D blocks in Classic's own colors. Voxel islands float over a cloud sea of blocks under a banded pixel sky, with pixel-plank rails and voxel trees, and the whole frame is drawn in chunky pixels with faint CRT scanlines. Its signature is the mushroom hop: two low block walls across the lane, each with a gap by alternate rails, and a bouncy mushroom in the middle of the lane in front of each. Roll over a mushroom going forward with pace and it bounces you over its wall and on over the next, letting you off gently however hard you hit it — or zigzag through the gaps by the rails. In the daily rotation from #155 (Monday 2 November 2026).
🎲 Tabletop

You're ant-sized on a games-night table: felt-green islands printed like board-game fairways, domino rails, and a wooden table of dice, chips and cards below. Its signature is Snakes & Ladders (in place of the switchback): a ladder gap that wants pace, and two snake doors that slide the ball back to the foot of the board — nothing on it is timed, so it is a pure test of pace. Its Sunday boss is the Chess Knight, lunging across the lane in L-shaped hops; a finale can run through the Dice Tower. In the daily rotation from #162 (Monday 9 November 2026).
🏔️ Rocky Mountains

High country: granite peaks and snowfields, spruce and gold aspen, elk and marmots, log-fence rails, and a pine valley far below. Its signature is the Rockslide (in place of the conveyor belt): boulders tumble down a climb in turn, so time your putt up the slope. The ferry is a gondola. Its Sunday boss is the Bighorn Ram of Ram Pass, which charges across the lane, and a ball it hits costs a stroke; a finale can run through the log lodge. In the daily rotation from #169 (Monday 16 November 2026).
⚡ Mount Olympus

Marble temples and columns above the clouds: olive and cypress trees, marble balustrade rails, and a Pegasus statue circled by doves. Its signature is the lightning gate (in place of the gates): bolts leap between pairs of columns across the lane, solid while lit — slip through between strikes. Pegasus flies wherever the Sky Cannon would, carrying the ball from a golden hopper to the island green. The ferry is a cloud ferry. Its Sunday boss is the Cyclops, whose gaze carries a rolling ball back to the start; a finale can run through the temple. In the daily rotation from #176 (Monday 23 November 2026).
💎 Crystal Caverns

A cavern under the mountain, lit by its crystals: glow-worms on the roof, an underground lake far below, crystal-crusted stone rails, glowing mushrooms and a giant geode. Its signature is the stalactite (in place of the gates): rows drop from rock arches over the lane one after another, and a fallen one is solid — they shiver before they fall. The ferry is a mine cart across a chasm. Its Sunday boss is the Rock Golem, whose stone fists slam together across the lane, and a ball they catch costs a stroke; a finale can run through the geode. In the daily rotation from #183 (Monday 30 November 2026).
🍭 Candy Kingdom

A kingdom of sweets: layer-cake islands with dripping pink frosting, mint turf, candy-cane rails, lollipop trees and a candy castle over a sea of candy floss. Its signature is the chocolate river (in place of the creek): thick chocolate eats your pace and carries a slow ball over the falls — putt firm, or aim upstream. Taffy bands (hills and moguls) pull a soft putt back; the gumball run (the conveyor) rolls giant gumballs down a chute; soda geysers (the spinner) erupt in a wave. The ferry is a frosted donut. Its Sunday boss is the Gummy Bear, bouncing onto a lit square of the lane; a ball it lands on costs a stroke. A finale can run through the gumball machine. In the daily rotation from #190 (Monday 7 December 2026).
🛡️ Asgard

A Norse sky world: granite islands under birch and spruce, shield-wall rails, runestones and ravens, a fjord below and the Bifröst across the sky. Its signature is the longship oars (in place of the gates): three oars row across the lane together and bat the ball back — go while they're up. The Bifröst (plank bridges and hills) is a rainbow bridge that fades a piece at a time in a wave; where it has faded, the ball falls through (+1). The hammer swing (pendulums) swings great mallets across the lane. The ferry is a small longship. Its Sunday boss is the World Serpent, whose coils come down across a causeway in a wave; one that lands on your ball costs a stroke. A finale can run through Yggdrasil, gold up through the eagle's nest into the cup. In the daily rotation from #197 (Monday 14 December 2026).
🐫 Sands of Egypt

A storybook Egypt along the Nile: sandstone islands, pyramids, palms and papyrus, feluccas on the river below. Its signature is the scarab rollers (in place of sliding gates): great dung balls roll from rail to rail across the lane in opposition — go behind one or through the middle as they cross. Quicksand (the vortex) eats the ball's pace and swallows it in the middle (+1); the sandstorm (the spinner) blows a ball off the open edge (+1). The ferry is a felucca. Its Sunday boss is the Sphinx, whose paw swats across the cup and costs a stroke if it catches you; a finale can run through the pyramid, gold up through its capstone into the cup. In the daily rotation from #204 (Monday 21 December 2026).
🏮 Yōkai Festival

A summer lantern festival under Mount Fuji: paper lanterns, bamboo, festival stalls, fireworks and the friendly yōkai of folk tales. Its signature is the deer-scarers (in place of sliding gates): bamboo arms tip down across the lane with a tok in a wave — ride the wave or zigzag the gaps. The koi waterfall (the ramp) wants a gentle roll: climb the falls onto a shelf, or blast it into the rock (+1). The lucky cat (pendulums) bats its paw across the lane. The ferry is a tub boat. Its Sunday boss is the Oni, whose iron club costs a stroke if it catches you; a finale can run through the castle keep. In the daily rotation from #211 (Monday 28 December 2026).
🍀 Tír na nÓg

The land of youth from Irish myth: green glens, standing stones, hawthorn and fairy hills over little fields and sea cliffs. Its signature is the fairy rings (in place of sliding gates): toadstool rings where the fairies dance in turn, and a ball through a dancing ring is whisked back — slalom round them or time the run. The Giant's Causeway (a plank bridge or hill) is basalt columns that sink and rise in a wave; over a sunken one the ball falls in (+1). The triskele (the spinner) turns flat over the lane. The ferry is a currach. Its Sunday boss is the Giant, bowling boulders down an uphill lane; one that catches your ball costs a stroke. A finale can run through the fairy hill. In the daily rotation from #218 (Monday 4 January 2027).
⚙️ Clockwork Skies

A brass city in the clouds: clock towers, copper domes, gas lamps, great cogs and airships. Its signature is the escapement gates (in place of sliding gates): brass pallets drop across the lane from either rail by turns — go through the gap while its pallet is up. The cuckoo clock (the windmill) swings its pendulum across its door; the balance wheel (the spinner) swings a brass bar to and fro. The ferry is an airship. Its Sunday boss is the Grand Orrery: brass planets circle the cup, and one that hits your ball costs a stroke. In the daily rotation from #225 (Monday 11 January 2027).
🌲 Treetop Hideout

Tree forts high in giant redwoods: rope bridges, lanterns, birdhouses and hammocks over a misty forest. Its signature is the ziplines (in place of sliding gates): baskets ride across the lane from either side by turns — go behind one as it leaves. The tire swing (the pendulum) swings from a branch; the whirligig (the spinner), a giant maple key, turns faster in a gust. The ferry is a pulley basket. Its Sunday boss is Old Grumbleroot, an old tree that sweeps a great root across the lane, and a sweep that catches your ball costs a stroke. In the daily rotation from #232 (Monday 18 January 2027).
🎡 Seaside Boardwalk

A funfair pier at sunset: white boardwalk rails, beach umbrellas, deck chairs, beach huts and a Ferris wheel. Its signature is the bumper cars (in place of sliding gates): dodgems loop round a rink across the lane. The whack-a-mole (bumper fields) pops moles up each to its own beat; the pirate ship (the pendulum) swings across the lane. Its Sunday boss is the Thieving Gull, which carries a rolling ball back to the start. In the daily from #239 (25 January 2027).
🦁 Savanna Safari

The African savanna at golden hour: acacias, baobabs, termite mounds and safari tents over a golden plain, with elephants and giraffes on the horizon. Its signature is the zebra stampede (in place of sliding gates): a herd thunders across the lane and leaps the rails — roll through behind one. The elephant's trunk (the pendulum) swings across the lane; the windpump (the windmill) turns faster in a gust. The ferry is a hippo. Its Sunday boss is the Charging Rhino, and a charge that hits your ball costs a stroke. In the daily from #246 (1 February 2027).
🎃 Haunted Hollow (Halloween week)

For the last week of October — 25 to 31 October, every year — the dailies move to Haunted Hollow: slate islands under a huge harvest moon, dead trees, pumpkins and gravestones, wrought-iron rails, and a witch crossing the moon. Its signature is the phantom gate, a ghostly door that is solid while it glows. The Hollow has three obstacles of its own: open graves, zombie hands, and the spider's drop (all on PUTTLE hazards). Its bumpers are jack-o'-lanterns, its spinners are scarecrows, its pegs are candles, and its sand is thick with cobwebs.
Each of the seven days is a themed night, the same night on the same date every year, with a designed set-piece finale:
- 🪦 Graveyard Shift (25 Oct) — grasping hands, then The Boneyard: the Reaper's swing, a row of open graves, and phantom gates.
- 🎃 Pumpkin Patch (26 Oct) — The Great Pumpkin: a scarecrow, a giant jack-o'-lantern, and a patch of jack-o'-lantern bumpers.
- 🧹 Witch's Wood (27 Oct) — a spider in the trees, then Witch's Brew: a bog, a séance table, and the witch's cauldron.
- 🏚️ Haunted Manor (28 Oct) — a family plot of open graves, then The Manor: grasping hands, phantom doors, and three ways down to the cellar.
- ⚰️ Crypt Crawl (29 Oct) — hands in the dark, then The Catacombs: a coffin conveyor, the spider's drop, and the rings round the tomb.
- 🦇 Vampire's Castle (30 Oct) — under a blood moon, then Castle Dracula: the moat, a courtyard of graves, and the castle gate.
- 👻 All Hallows' Eve (31 Oct) — jack-o'-lanterns, then Trick or Treat: open graves, zombie hands, and the spider, all on one hole.
From 1 October to 7 November the practice picker offers random Haunted Hollow courses too; each one plays one of the seven nights. Dates and tips: Halloween mini golf.
🦃 Harvest Homestead (Thanksgiving Day)

On US Thanksgiving Day — the fourth Thursday of November, every year (26 November 2026 is daily #179) — the daily moves to Harvest Homestead, a family farm on a crisp golden afternoon: turf gone gold at the edges, barn-red board fences with white braces for rails, maples and apple trees, hay bales, corn shocks and pumpkins, a big red barn and silo, a farm stand, and stubble fields far below. Every Homestead course is a feast. Its signature is the wild turkeys, and the other feast toys take the place of the classics they stand in for (all on PUTTLE hazards). On Thanksgiving Day the turkeys trot on holes 1, 3 and 5. The rest of Thanksgiving week stays in the usual worlds, dressed for the feast, each day ending on a set piece of its own. Practice offers Homestead courses from 1 November to the end of that week.
🍂 Fall (1–24 October)
Every world in the rotation wears autumn from 1 to 24 October each year. Holes, pars and physics are unchanged: it is the same course in fall colors. Each world has its own fall name: Maple season (Blossom Isles), Harvest season (Sunset Mesa), First frost (Frostpeak), Neon harvest (Neon Nights), Harvest tide (Lagoon Atoll), Hunter's moon (Cosmic Drift), Amber kelp (Coral Deep), Raking season (Backyard Giants), Harvest game night (Tabletop), Candy corn season (Candy Kingdom), Winter Nights (Asgard), Flood season (Sands of Egypt), Moon viewing (Yōkai Festival), Bracken gold (Tír na nÓg), Copper leaves (Clockwork Skies), Turning leaves (Treetop Hideout), Off-season (Seaside Boardwalk) and Dry season (Savanna Safari).
Leaves drift down where there are trees, most worlds set out a harvest corner — a scarecrow, hay, gourds — and geese fly south over the open skies. Fall brings two moods of its own, Harvest moon and Crisp morning. The title names the world's fall and counts the days to Haunted Hollow, which takes the dailies from 25 October.
Moods and music
On top of its world, each course wears a mood: golden hour, dusk, morning mist, a sun shower with a rainbow, and moods only one world has — a crimson nebula in Cosmic, the glowing deep in Coral, an eruption in Dino Valley, an arcade night in Pixel Park, Zeus's tempest on Mount Olympus, northern lights in Asgard, fireworks night at the Yōkai Festival, a rainbow's end in Tír na nÓg, an airship regatta in Clockwork Skies, lantern night in Treetop Hideout, Midway lights on the Seaside Boardwalk, a sundowner and the long rains on the Savanna Safari, and more. The title and results name the mood.
Every world has its own song, played by a synthesized band in the browser: Petal Path (Blossom Isles), Mesa Lope (Sunset Mesa), Snowglobe (Frostpeak), Night Drive (Neon Nights), Tide Pool Calypso (Lagoon Atoll), Starlight Drift (Cosmic Drift), Reef Lullaby (Coral Deep), Lemonade Lawn (Backyard Giants), and a Music Box Waltz in Haunted Hollow; Dino Valley has a song of marimba and hand drums, Pixel Park a chiptune, Tabletop Game Night Rag, Rocky Mountains Switchback Stomp, Mount Olympus Ode on the Summit, Crystal Caverns Geode Lullaby, Candy Kingdom Gumdrop Galop, Asgard Longship Saga, the Sands of Egypt Caravan Shuffle, Yōkai Festival Lantern Parade, Tír na nÓg Fairy Hill Reel, Clockwork Skies Clockmaker's Gavotte, Treetop Hideout Up in the Branches, Seaside Boardwalk Big Wheel Waltz, Savanna Safari Acacia Highlife, and Harvest Homestead Hayride Hoedown, a barn dance on fiddle, harmonica and banjo. Under it runs a quiet bed of ambience — surf, wind, birdsong, city hum, crickets at dusk, a far-off whale, bees in the garden, thunder in the storm moods. Moods and music never change the course or the physics.
Practice a world
The World Tour has three fixed courses in every world — 69 in all — from easiest to hardest, scored ★ to ★★★. It is the way to learn a world's special before it shows up on the daily. Practice never touches your streak. How stars work: PUTTLE scoring.
Two more ways into a world: build a hole in any of them with the Hole Builder, or pick one for a room with friends.
The original pixel-art parks live on in PUTTLE Classic, which shares your streak.
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